//
//  Shader.vsh
//  Chapter2
//
//  Created by Long Huihu on 13-3-25.
//  Copyright (c) 2013年 Long Huihu. All rights reserved.
//

uniform mat4 u_modalViewMatrix;
attribute vec4 a_position; 
attribute vec4 a_color;
varying vec4 v_color;


void main()
{
    gl_Position = u_modalViewMatrix*a_position;
    v_color = a_color;
}
